by on December 25, 2021
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PVP has become OSRS Gold but a trade of insults about x followed by and excuse for x. I find it difficult to locate PVM players who aren't LS masses for me. This is due to the fact that I don’t play often enough to have a chaotic weapon or 160M to buy chaos.

I'm not offending anyone however I am an adult woman in this matter. However, I believe that people are becoming more committed to runningescape in the past three or four years. I have nothing against anyone, I've played longer than the majority of players and I've met some very chill players in the 09er years.

It's odd to me that being boss at my position and being able to buy multiple levels that cost over 100 million dollars has become a necessity. While maging DKs by firebolt was once considered normal but now it's ridiculous. People who are at my level have played for half as long as me, and they're really into runescape. I'm not a fan of being the random freeplayer people might see saying things like "wow 99 mage you don't have a life." But, the situation has become way too serious for me. I would like people to see my point of view.

Recently, I was thinking of minigames currently being played in the wilderness but will soon be relocated northwards to Falador. The general idea is, however, a disaster. The minigames will be placed in some random location, rather than ensuring minigames are moved to correct locations according to their background.

To be fair, I did decide to look at the mini-games that are available in the wilderness. These minigames all seem to be "wild-centred", meaning that they're not logically put away elsewhere.

The location of the Mage Arena in the far north is frightening because you could be attacked traveling. In addition, it doesn't permit you to utilize the full range of equipment in the event the event of an attack. All the actions take place in the wild. To remove it is not logical since it's an attempt to show that wilderness safeguards work. Stealing Creation is a place to the worship and resurrection of the spiritres who recur haunt godwars battlefields.

The activities 2 and 3 remain, but I also know that Clan Wars doesn't necessarily need to be a wilderness-based game. The possibility of fighting one another for training purposes could be easily transferred to Al Kharid's famed duel arena. The mages could create an interdimensional rift employing the same method to create POHs (yes, there's a backstory:D) and it's everything nice and classy.

Maybe the idea of stealing creation can be moved, given that the revenants have gone into a strange cave. I believe the central location of the mystic's camp is best.

Why is Fist of Guthix required to leave? It's located in low-level wilderness therefore you don't need to carry anything. You have the option of teleporting to other members. While you may get hurt, it is not impossible to lose your stuff. I wouldn't mind, personally.

I'm curious to find out whether Sir Amik is really a knight. The White Knights (By Guthix they are better known as the Kinshra) is a political and military organization. But in feudal society (yes, RuneScape does not pay any attention whatsoever to the way countries were run or the size land... areas are too small...) A knight is at the bottom and the king is at the top and only gets defeated by an Emperor.

Amik, if he was in charge of the king's horse then surely he would be a peerage like the Grand Duke? Also that would make Burthorpe an official principality (I'm thinking that the principality is huge and that the town is the capital).

As for the Kinshra they were expelled from Falador as well as on the mountain ranges. (I'm thinking there's a massive mountain range that divides Asgarnia/Misthalin from Wilderness... It seems odd to have one mountain that is its on its own.) I believe this is what makes Daquarius the leader of Kinshra and a marquiss.

It makes sense because he is a Lord. Also, Sir Amik is a knight and not a lord as Daquarius. What do you think? What is the best way to allow a knight the power to rule a nation? Sorry for a few bits that aren't related, I copied and pasted it directly from a blog article I wrote on the RSOF.

The grave issue makes the most sense to me, for those who aren't aware this, it's the argument that grave stones aren't blessed because thieves will take your treasure. It's hard to believe that this was the case prior to 2007. You didn't have a grace period of 6 minutes to collect your items.

One argument has been made is that bosses who are new hires are a requirement for graves. Does that really hold? Tormented Demons was an incoming boss in 2008 and I'm not aware of any. However, when I duo me with my partner I pray for him (well he blesses mine, and he's not yet dead). I am able to make it back in just 3 minutes. The whole argument about gravestone blessing is irrelevant. It's not really a matter of if your grave has been blessed. You can still get back.

Corpreal Beast, on contrary, Old School RS Gold deliberately designed to avoid the gravestone mechanic, I hope Jagex looked at it and hung there heads with shame on the bear bosses without chance of a risk, and therefore created a system to ignore gravestones. Now you only have 2 minutes to go back to your belongings. It's not possible to leave the area before it's the public's loot.

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